I’ve always had a strong inclination to creativity. It never satisfied me enough to enjoy the products of someone else’s creativity; I wanted to create things myself.

In one particular grade, I asked my music teacher if at some point during the year we would be allowed to write compositions that might be performed by the entire class. She said yes, and it wasn’t until the end of the school year that I realized we wouldn’t be doing anything of the sort. To me, playing music was all well and good, but I wanted to do more. Similarly, I never really enjoyed video games. I preferred thinking of ways that they might be improved or drawing levels or new characters. When I started computer programming, these were my first efforts, to create games.

This brings me to a time in junior high. Most of my friends were comic geeks and, like me, would spend a great deal of time drawing our own comics. We’d pass them around and admire each other’s work; but as you can imagine, this wasn’t enough for me. So I took each character that my friends had created and designed a detailed universe where they might all live, with interconnected stories that — if I remember correctly — had at least a year of monthly plot thought out. All under one main company that I, of course, put myself as president of.

I vaguely recall my process of sharing this idea with each person individually, without much positive reception. It’s possible that I was ahead of my time. It’s also possible that I just always dreamed a little too big for this world.